One Bloody Byte!

I realise none of you actually care about my 512b Intro for the upcoming CC6 party, but I thought I’d type something here. I changed my algorithm a little. Not a major change, but it makes the FX a little more… random. Controlled random of course, but the sequences of FX has changed I think for the better.

And my resulting code has changes for the bigger. 513b. Bloody typical. Time to print-out and hand-optimize some more. I’m sure there’s a byte I can remove somewhere. I just have to find it.

One Comment

  1. Posted July 28, 2006 at 4:07 pm | Permalink

    Aah sorted. I lost the byte easily as I had some code that did:

    ld b, $80
    ld h, $80

    But because I was using labels I didn\’t spot it until I studied the output of the pre-processor. W00t!

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