I’m always interested to see what people are working on, and I think it can add to some excitement and expectation – sometimes unfounded, but often it gives a good idea of what’s to come. For example playing beta versions of games – sure they may be a little rough around the edges, but they allow you to get a feel for the final product, which will hopefully be released in a more polished state. Concept artwork too is nice as you get to see in essence what is going on in the head of the designers (which may be a little scary at times, but rarely is it dull). I’m working on a demo at the moment for which I’ve prototyped some code (in Windows C++ as it’s quick-and-easy) – I’ve then been able to pass that along to LaesQ so he can see what my plans are and compose some appropriate music.
But this post is about a different kind of production, for which you can see an early beta representation here. It’s a joint production from myself and Mrs.Bod, and you can probably tell that a lot of development work is still required. The expected release date is the end of September 2008, although as this is the first production of it’s kind from us it’s liable to succumb to delays – possibly into October. So, a little late for showing at Sundown. We’ve not yet decided on a title (people seem keen to provide suggestions), but we’re expecting the soundtrack style to be of the “loud and crying” vein.
5 Comments
You should actually call him Icababy.
What is on the picture? It looks like ZX ROM in grayscale ;-)
hey, you fucking geek, where’s an Icababy’s website?
Ehm, I’ve no time to do a website for the icababy yet. Maybe I’ll convert fwuffybunny.com when I get a spare moment.
@Mikezt: maybe you’ll appreciate a very poor attempt at a Gigascreen version :)
icabod: hehe, cool inward graphics!