Time is an odd thing. There are times when you seem to have nothing but time, and seek to find things to fill it up. There are other times when you seem to have no time, and enough things to do to create a 72 hour day. Now is one a time of zero time. [...]
Forever8 is one week away. 7 days. 7 days in which I have very little time to spare. But I’m determined to finish something for the party (especially as I can’t make it to the party this year). My intro currently stands at 523 bytes. It does very little (tho’ that “little” does look kinda [...]
February 19, 2007 – 4:34 pm
So the raww.orgy is over, my recent illness has pretty much cleared (maybe 98%), and it’s time for my next project. It seems like months since I last coded an Intro (indeed it is months), and the project I had planned for Sundown just didn’t see the light – the result of too late planning. [...]
November 2, 2006 – 11:25 am
I’m in the process of writing a few little ZX development tools. Nothing special, just some stuff to “ease” the process of writing ZX software. Anyway, while looking through some of my backlog of hacked-together apps I thought I’d upload a copy of zxoom. It was written initially as a “proof-of-concept” piece for the Windows [...]
September 4, 2006 – 9:48 am
Those of you who follow this blog like the avid fans you so obviously are *cough*, will know that I was working on my 512b Intro for Chaos Constructions. Well it got into the competition and came a rather spectacular last place. I guess my idea of “nice” doesn’t quite match other people’s. But it [...]
I sent off my intro to the organisers of CC6 – I’ve not heard back from them whether they have it yet, but I’ll upload it to their FTP and send it on to Vega soon, who has kindly offered to present it at the party for me. So now I’m on to my next [...]
I realise none of you actually care about my 512b Intro for the upcoming CC6 party, but I thought I’d type something here. I changed my algorithm a little. Not a major change, but it makes the FX a little more… random. Controlled random of course, but the sequences of FX has changed I think [...]