Category Archives: Development

One Bloody Byte!

I realise none of you actually care about my 512b Intro for the upcoming CC6 party, but I thought I’d type something here. I changed my algorithm a little. Not a major change, but it makes the FX a little more… random. Controlled random of course, but the sequences of FX has changed I think [...]

Out of Order comes Chaos

So. My 512b Intro for Chaos Constructions is almost complete. I have routines, I have effects, and now I’m searching for random numbers. Or rather, semi-random numbers. Or rather, semi-random sequences of numbers. Or rather, semi-random, predictable sequences of numbers. The theory is simple (this is the techie bit) – use the R register to [...]

Utter Chaos

So, following the support that people gave to raww.orgy earlier in the year (it was a success, I think), I’m trying to support the other demoparties. I’ve done fairly badly so far… my IVP demo entry didn’t reach the party in time, and I didn’t manage to complete anything for DiHalt (sorry). But I’ve been [...]

Theme Test

As a follow-up to my recent rant about the problems with CSS, I thought I’d upload the current status of my attempt to rewrite the raww.org theme in XHTML/CSS – the aim is for it to look the same, but to run faster and with no tables. It’s looking OK so far in Firefox with [...]

mag7sqr Explained

I thought I’d take a moment to explain the UKScene entry into the Realtime competition at this weekends Forever7 party, which took place in Trencin, Slovakia. It didn’t win the competition, but I think that’s perhaps because it was a little too “high-concept”. The theme of the Realtime competition was “The Magnificent Seven”, this being [...]

CSS Issues

I’m currently working on converting the raww.org theme to proper XHTML/CSS. In theory this should speed things up considerably as it will remove the tables which can slow things down. In practice it will probably break the site on all browsers except Firefox (as I’m using that for development). It’s coming along nicely, with the [...]

Tinker, Tailor, Soldier, H4xx0r

I recently got to thinking about writing code. Ok, so as a “Software Engineer” that should be what I do most days, but I mean I was thinking about how we go about writing code. I know people who are great at producing working software, but when you look at the supporting documentation… it’s bollocks. [...]